Gameplay was based on previous White Wolf games. The player rolled a number of ten sided dice based on his skill level, attribute score, or both and needed to achieve a number of "successes" based on the difficulty of the feat in question. In addition to skills found in many other White Wolf games (Drive, Computer, Survival, etc.) several new skills were introduced. For example, a Style Lore skill that allowed a character to determine what fighting style an opponent is using and what his approximate level of skill is. Players also distributed points to Punch, Kick, Grab, Athletics, Focus, and Block techniques. These techniques not only increased the character's fighting ability but served as prerequisites for some martial arts special maneuvers.



Street Fighter New 3D is out and getting amazing reviews. It's a real return to the 'feel' of Street Fighter 3D, which is perhaps why it has caught the imagination of gamers who may have lost their way with the series after SF III and all the Alpha variations.

If you're a complete newcomer, or just a bit rusty, here's a quick guide to the basics of street fighting.





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